I’m trying to create a custom physics shape for my sprite to use in the tilemap editor. I went to the sprite editor and created the custom physics shape and went to the Tile Asset and under collider type I selected “Sprite” like the documentation tells me to do.
When applied to the tilemap editor it still comes out a square. Even resetting it doesn’t work. painting new tiles doesn’t work. I’m really confused. I’m not sure if I did something wrong or if it’s broken in the new Unity version.
I’m in Unity 2019.3.4f.
My Tilemap has these components:
- Tilemap
- Tilemap Renderer
- Tilemap Collider 2D
- Rigidbody2D
- Composite Collider 2D
Any help would be greatly appreciated!