I have tried using Texture Packer and their Unity export format. Everything works except I can only set the pivot point to some fixed values (top, center etc) if I try to change to pivot point in Unity the settings get overwritten by the Texture Packer file (.tpsheet).
Does anyone know of a way to be able to set a custom pivot point on some frames or perhaps a different sprite sheet tool which allows this?
If TexturePacker integration doesn’t support arbitrary pivots, then you should ask the developer to implement that
Unity had support for this but TexturePacker’s scripts will overwrite you changes upon import. Try editing the generated meta file and changing pivot values in there(juck).
If you delete the .tpsheet file you can change your pivots, of course this will be stepped on if you re-export your texture packer file, but if you are not making many changes to your art it will already be imported. We created a custom unity command to set our pivots and delete the .tpsheet files.
I know it is an old post. But I have the same problem and don’t see the texturePacker appear in my unity Preferences. How can I access this option? thank you!