Custom player loops do not work anymore (IL2CPP)

The tricks explained in this blog:

https://blog.beardphantom.com/post/190674647054/unity-2018-and-playerloop

work in the editor, and I am sure I used them in the past a lot, but in 2022.2.8 beta the same code, while executed, won’t affect the IL2CPP build player loops.

Probably want to report a bug then.

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I first want to be sure I am not doing something wrong (like the code is stripped by IL2CPP, but it doesn’t look like it to me, it seems to be executed). So I was hoping for other people to report the same.