Custom Post Process Orders not working [Fixed]

Hi,

I created a default Post Process Volume effect, and tried to add it to the Effect Ordering stack (HDRP Default Settings), but I can only add it to the ‘After PP’ list…
Check the gif which shows the problem.

Is this correct behaviour? Or am I missing something?
Following the docs, this should work normally…
(Redirecting to latest version of com.unity.render-pipelines.high-definition)

Fixed, totally missed this:

    public override CustomPostProcessInjectionPoint injectionPoint => CustomPostProcessInjectionPoint.BeforePostProcess;