Custom post-processing is coming soon in URP, right now it is achievable to do via the ScriptableRenderFeature/Pass system, but we are wanting to add a more feature complete template for post effects.
Hi! Would you be able to give us an ETA on custom post-processing in URP?
Also, I’m interested to find out why the URP is being forced in Unity 2019.3 even though the LWRP had a viable solution for that? Or please provide a way to go to LWRP with 2019.3 until it’s resolved.