Custom Post Processing

Hi!

I want to implement my custom post processing effects in URP 7.1.1 but I can’t find any documentation or tutorial. The documentation folder of the GitHub repository doesn’t give any clue about how to implement custom effects (https://github.com/Unity-Technologies/ScriptableRenderPipeline/tree/master/com.unity.render-pipelines.universal/Documentation~). Do you know if this is possible with that version?

Thanks!

Custom post-processing is coming soon in URP, right now it is achievable to do via the ScriptableRenderFeature/Pass system, but we are wanting to add a more feature complete template for post effects.

Thanks for the quick answer!

You can peak behind the curtain here to see what they’ve got cooking.
https://github.com/Unity-Technologies/ScriptableRenderPipeline/pull/4940

Hi! Would you be able to give us an ETA on custom post-processing in URP?
Also, I’m interested to find out why the URP is being forced in Unity 2019.3 even though the LWRP had a viable solution for that? Or please provide a way to go to LWRP with 2019.3 until it’s resolved.

2 Likes

@Andre_Mcgrail
Will it be this year?

And there be a path to upgrade existing custom post effects without rewriting from scratch ? Some kind of conversation tool?

Thanks