Custom Render Feature Manual Error

I think there’s an error in this section?
https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@14.0/manual/renderer-features/create-custom-renderer-feature.html#code-render-pass

Unless I misunderstand something, why would you destroy the material after every single renderpass?
Seems wasteful to create/destroy this often, and also seems incorrect since we create the material with the renderfeature, and seem to be disposing it there as well. Just looks like a bad copy-paste.

eg. here we’re mistakenly disposing in the renderpass. I think we should just be releasing the textureHandleHere.

public void Dispose()
{
    #if UNITY_EDITOR
            if (EditorApplication.isPlaying)
            {
                Object.Destroy(material);
            }
            else
            {
                Object.DestroyImmediate(material);
            }
    #else
            Object.Destroy(material);
    #endif

    if (blurTextureHandle != null) blurTextureHandle.Release();
}

and again here we’re double-disposing in the renderfeature, with the exact same code. this one looks right, the above looks wrong.

protected override void Dispose(bool disposing)
{
    blurRenderPass.Dispose();
    #if UNITY_EDITOR
        if (EditorApplication.isPlaying)
        {
            Destroy(material);
        }
        else
        {
            DestroyImmediate(material);
        }
    #else
            Destroy(material);
    #endif
}

If Dispose is really called every frame rather than when the renderer feature gets disposed of, you can report this on the manual page at the very bottom via “report a problem on this page”.

Ah I didn’t find that, thanks. Reported there.