hello there, fellow unity lovers,
I am currently struggling with custom passes in URP. In the past, I used Lightcookies to draw Cloud shadows over everything. Since Lightcookies are currently not supported, I tried to replicate this effect with a custom Render Pass and a Material Override. this works fine with the only downside that now even in the areas of shadow, the override takes place. Is there a way to mask my custom Render Pass based on the baked shadows?
have a great day and thanks in advance for any help!
cheers