Custom renderer URP to HDRP

Hello everyone,
I am currently using URP, i have custom ScriptableRenderer and ScriptableRendererData. When i needed i setup that to camera and set/remove from UniversalRenderPipelineAsset.

Now i want to convert project to HDRP, there are many differences in the camera settings and pipeline, so i can’t use ScriptableRenderer and ScriptableRendererData. How should I approach it? How can i set my custom renderer?

HDRP has custom render passes for similar things. Custom Pass | High Definition RP | 12.1.15
But it depends on what your scriptable renderer is actually doing, you might have to re-implement at least parts of it.