Hello people, so I’ve been following catlikecoding’s srp tutorial and was trying out the srp batcher. I created a scene with about 5k cylinder with total 4 materials, all sharing the same shader. The shader shows that it is SRP batcher compatible. I also set GraphicsSettings.useScriptableRenderPipelineBatching to true in my rp.
Howerver, when I check the game stats window, it shows that there are about 3.5k batches and 0 is saved. And if I check the frame debugger, it shows 14 srp batches.
So I’m kinda confused now. Why are the numbers not checking out between frame debugger and the game stat window? Is the srp batcher working in my case? Below are some screenshots. Thank you guys in advance for the help