Custom scene serialization

Hello friends :slight_smile:

I am designing a system that splits the game world into chunks. With my current implementation, each chunk is a scene.

However there are three major flaws with this:

  1. it’s ugly. In the hierarchy window there is a dozen or more scenes open at once, impossible to find anything

  2. it’s slow. Loading a dozen scenes in the background seems to cause a huge spike in fps, and I’ve heard bad things about memory footprint as well

  3. no cross scene references. This is real bad.

So I am in need of a new scene system. My problem is how will I serialize… Everything? I know there are a few open source options but I do not know if they support things such as references.

Any thoughts?

Sorry, with Serialize scene do you mean you want to make a save of the game (and all objects ect)?

I want to save all scene Data to a file, in editor.