Hello friends ![]()
I am designing a system that splits the game world into chunks. With my current implementation, each chunk is a scene.
However there are three major flaws with this:
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it’s ugly. In the hierarchy window there is a dozen or more scenes open at once, impossible to find anything
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it’s slow. Loading a dozen scenes in the background seems to cause a huge spike in fps, and I’ve heard bad things about memory footprint as well
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no cross scene references. This is real bad.
So I am in need of a new scene system. My problem is how will I serialize… Everything? I know there are a few open source options but I do not know if they support things such as references.
Any thoughts?