Hi,
I am trying to build my project that has few custom shaders (and a custom RenderPass).
But, surprisingly the build is outputing a black texture.
I don’t want to add my shaders in a Resources folder because I need to keep the structure as is it.
So I tried AssetBundles feature but that does not seem to work.
Any thoughts?
Thanks
@AljoshaD could you help on this?
Hi 
What happens if you always include the shader through the graphics settings? Is it working then as expected?
Best,
Oliver
i can’t see them there because they are in Packages/com.unity.render-pipelines.universal/Shaders.
is there a way to see them in always include if they are in that path?
I tried this and it seems that I cannot call my compute shaders. I can only call my FS.