Custom shader are not included in the build and black screen in the output of the build

Hi,

I am trying to build my project that has few custom shaders (and a custom RenderPass).
But, surprisingly the build is outputing a black texture.

I don’t want to add my shaders in a Resources folder because I need to keep the structure as is it.
So I tried AssetBundles feature but that does not seem to work.

Any thoughts?
Thanks

@AljoshaD could you help on this?

Hi :slight_smile:

What happens if you always include the shader through the graphics settings? Is it working then as expected?

Best,
Oliver

i can’t see them there because they are in Packages/com.unity.render-pipelines.universal/Shaders.
is there a way to see them in always include if they are in that path?

I tried this and it seems that I cannot call my compute shaders. I can only call my FS.