Custom Shader Conversion to Shader Graph

Is there perhaps a tool for converting custom shader code to shader graph? :slight_smile:

I understand that is probably a bit of an unlikely ask, but it could be helpful even if it can only do parts of the conversion.

Not at present, but we are working on some basic support for the Custom Function Node that parses a limited subset of HLSL and turns it into MaterialX. At some point in the future, it might be possible to do the same with ShaderLab shaders (subject to various limitations).

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