Hi,
I’m using a custom shader for the walls in my scene. I want it to be influenced by the scene light toggle for level-building purposes. Currently, the problem is when I turn the setting on:
the areas 1 (with custom shader for the walls) and 2 (default sprit-lit shader) look like expected. But when I turn it off so that the scene light is not considered it looks like this
How can I make my custom shader (shader graph) consider this toggle in scene view? I’m using 2D lights. Unfortunately, it seems I can’t upload more than 2 pictures to the question so I can’t add the graph.
Any help would be welcome.