Hello. I am having a simple issue with a custom volumetric shader I made for URP (not with Shader Graph). The problem is very simple: when in Editor it works, I see sun shafts etc. but when I build it, I see the volume but no sun shafts. I believe it has something to do with Unity not passing in MainLight data to the material when in Player for some reason… Anyone know any fixes ? How do I force pass MainLight data to a material ?