Hi there,
I’m using some custom shaders and everything works when I build locally. But when I build via Cloud only Android works. iOS gives me the following warnings:
285: [Unity] WARNING: Shader Unsupported: ‘Unlit/Texture_color’ - Pass ‘’ has no vertex shader
286: [Unity] WARNING: Shader Unsupported: ‘Unlit/Texture_color’ - Setting to default shader.
287: [Unity] WARNING: Shader Unsupported: ‘Unlit/Transparent Color Cutout’ - Pass ‘’ has no vertex shader
288: [Unity] WARNING: Shader Unsupported: ‘Unlit/Transparent Color Cutout’ - Setting to default shader.
289: [Unity] WARNING: Shader Unsupported: ‘Custom/Premultiplied’ - Pass ‘’ has no vertex shader
290: [Unity] WARNING: Shader Unsupported: ‘Custom/Premultiplied’ - Setting to default shader.
291: [Unity] WARNING: Shader Unsupported: ‘Unlit/Transparent Color ZOFF’ - Pass ‘’ has no vertex shader
292: [Unity] WARNING: Shader Unsupported: ‘Unlit/Transparent Color ZOFF’ - Setting to default shader.
293: [Unity] WARNING: Shader Unsupported: ‘Custom/Unlit_SphereInside’ - Pass ‘’ has no vertex shader
294: [Unity] WARNING: Shader Unsupported: ‘Custom/Unlit_SphereInside’ - Setting to default shader.
295: [Unity] WARNING: Shader Unsupported: ‘Unlit/Transparent Color’ - Pass ‘’ has no vertex shader
296: [Unity] WARNING: Shader Unsupported: ‘Unlit/Transparent Color’ - Setting to default shader.
297: [Unity] WARNING: Shader Unsupported: ‘Unlit/Texture color (Supports Lightmap)’ - Pass ‘’ has no vertex shader
298: [Unity] WARNING: Shader Unsupported: ‘Unlit/Texture color (Supports Lightmap)’ - Setting to default shader.
299: [Unity] WARNING: Shader Unsupported: ‘GoogleVR/SolidColor’ - Pass ‘’ has no vertex shader
300: [Unity] WARNING: Shader Unsupported: ‘GoogleVR/SolidColor’ - Setting to default shader.
301: [Unity] WARNING: Shader Unsupported: ‘TextMeshPro/Mobile/Bitmap’ - Pass ‘’ has no vertex shader
302: [Unity] WARNING: Shader Unsupported: ‘Unlit/Transparent Color Cutout(supports lightmap)’ - Pass ‘’ has no vertex shader
303: [Unity] WARNING: Shader Unsupported: ‘Unlit/Transparent Color Cutout(supports lightmap)’ - Setting to default shader.
The result is invisible meshes. The colliders and scripts seem to work, I just don’t see the objects.
I’m using Unity 5.4.1f1. Any ideas?
Thanks!