Hi there, I have a small scene. The details are given below:
Scene type: small with at most 20 static mesh renderers
Rendering path: Forward
Platform: Mobile(android/ios)
Shadow type: crisp hard, no soft shadow
I am concerned what unity shadow might do to the game, performance wise. Should I approach my own shadow mapping?
You’ll have to research this and their limit (on top of memory issue): Chipset Qualcomm MSM8916 Snapdragon 410 (28 nm) CPU Quad-core 1.2 GHz Cortex-A53 GPU Adreno 306