Custom Shaped Slicing in Sprite Editor

Hello…

Am i missing something, or nobody is actually asking for this, and\or nobody needs it. When you make Atlas for a 2D game and slice it, we are limited to use only squared slice shapes, which leaves the Atlas with a lot of empty space. I wonder why there is no custom shaped slices in the Sprite Editor. This way we’ll be able to use every space and put a lot more stuff, especially if the images in the sprite have more complex shapes…

Or maybe i am not aware of some options, that can enable that…

Use the sprite packer instead of making an atlas, and it will use space efficiently.

–Eric

Niice… that works pretty coool…

Thanks :slight_smile: