Custom Simulation Space for VFX Graph?

In the standard particle system there is an option for the simulation space, you can set it to local, world or custom. I need the “custom” option, how do I implement it for the Visual Effects Graph?

Can I assign particle motion in terms of a transform, if so how would I do that? It seems to me the only option for VFX is local space.

Hi,

There’s only world and local space at the moment. But we could add more in the future

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Hi @AndrewLFrazier ,

In the meantime, you can find an example of making your own custom sim space (similar to the standard particle system) attached to this post [here]( Feedback Wanted: Visual Effect Graph page-11#post-4552234).

Hope this helps!

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