I’m trying to implement this example from the docs Creating a custom sky | High Definition RP | 12.1.15
HDRP 12.1
Unity 2021.3.20f1
In the NewSkyRenderer.cs it makes a call to GetSkyIntensity() which doesn’t exist.
using UnityEngine.Rendering;
using UnityEngine.Rendering.HighDefinition;
...
float intensity = GetSkyIntensity(newSky, builtinParams.debugSettings);
Literally copying and pasting the example code.