So I’m fairly new to Unity, but I’ve really tried to research this and I can’t find too much info. I’m making a 2D top-down game.
I’m using SuperTiled2Unity, and I’ve followed everything I can find about custom sorting axis, etc. But it only -kind of- works for me. I have sorting layers set to default, player on the same sorting layer and order in layer, the Tiled file set to custom sort axis, tilemap renderer set to Individual, not chunk, sprite sort point at pivot, under graphics I have Transparency sort more to Custom Axis, and Sort Axis to x0 y1 z0. Video showing my issue -scentedwiltedkrill
As for collisions, this is probably more of a scripting thing, but with this perspective, how would I “layer” levels of ground to have different collisions? Another video to kind of illustrate what I’m saying -heavyacrobaticlhasaapso
I want to be able to walk on top of, and behind a higher layer of ground.
Even if these have already been solved and you can link me to the answer, it would be much appreciated. Sorry if these are simple questions. Thank you!