Hi, i know you can make static meshes using [StaticBatchingUtility][1], i used this for a while but then i figured i would gain some performance letting the editor batch my big meshes in build time (i’m in iOS).
Now, to my surprise, when using the “Static” checkbox, unity ALWAYS sets the staticBatchRoot as the scene, meaning i can’t move the batched geometry.
There is a way to change or set the staticBatchRoot of a static mesh in build time?
Thanks!