public struct BuildingData
{
public Vector3 position;
public Quaternion rotation;
public BuildingData(Vector3 pos, Quaternion rot)
{
this.position = pos;
this.rotation = rot;
}
}
public class SyncListBuildingData : SyncListStruct<BuildingData>
{
public SyncListBuildingData(List<BuildingData> buildingData)
{
foreach (BuildingData bData in buildingData)
{
this.Add(new BuildingData(bData.position, bData.rotation));
}
}
}
Hello! I need to pass list of data to [Command] function, so I need to make SyncList for passing data. But I can’t find any examples which will show how to make custom constructor for my SyncListStruct class. I want to use it like:
Normally I reccommend just using List and add new data based on the struct… however …?
Just so I can see what’s exactly going on here.
-Edit "Maybe use a array instead to loop threw the list.
For example :
public class StructData
{
public long type;
public long[] myArray = new long[50];
public string text;
}
StructData[] datas = new StructData[100];
for (int i = 0; i < datas.Length; i++)
{
datas *= new StructData();*
} [Discussion on Arrays (Stack Overflow)][1] [1]: c# - Create an array/List of structures when structure contains an array/List - Stack Overflow However I would build based on classes to make things easier in the future. If were storing just the rotation position this fine … but when were going to sync our level … To a data file… it might be wise to use class structure… and to simply things use a public list that way we can easily visually see whats going on… from the editor point of view… public class BuildingData { //Values of the building… }
public class MainClass { public List buildingList = new List(); BuildingData newBuilding01 = new BuildingData(); newBuilding01.pos = someposition; newBuilding01.roatation = somerotation; buildingList.Add(newBuilding01); //then sync the list in a for loop for the length of the list to the data file if im right.