We recently upgraded to 2017.1 and everything went pretty smooth, but our custom TAA solution is now showing visible jittering from moving the projection matrix, while it wasn’t visible in 5.6 before.
We haven’t been able to find anything regarding changes to this logic in the release notes, and we’re having a really hard time tracking down what is actually causing the issue.
One thing we tried to do for fun was set up the same project in both 5.6 and 2017.1 and get a motion vector readout from it. In 2017.1 the jittering is actively visible in the motion texture, while it’s not in 5.6.
Here’s a gif showing them side by side: Imgur: The magic of the Internet
If anyone knows what might be going it’d be really appreciated if you’d share.