Hello everybody,
I’m totally sure that this thread should be here. I would like to create a “transparent” glass using a plane or box. I would like the block to show the virtual world without deformation. However, some gameobject (that I select) will have to be seen deformated (distorted as a translucent glass) or filter color (as a colored glass) when they are behind of the glass.
First, I thought that I need to investigate about shaders… However, I think that it is not valid because it is only for the own glass object… I couldn’t select some gameobjects that they were seen diffent when they are behind of the glass. Second, I think to detect if the gameobject is behind to the glass to change the gameobject’s shape and color… However, it gameobject is parcially occluded by the glass I wouldn’t get a proper effect.
Thank you,