Custom tree billboards not showing on terrain?

Hi,

I have a terrain, where I put successfully some trees based on Tree Creator. They work fine. But when I try to put custom trees from asset store to be used as terrain trees - billboards are not being created for this trees.
I read somewhere that trees should use ‘Nature/Tree Soft Occlusion Leaves’ and ‘Nature/Tree Soft Occlustion Bark’ shaders, while my custom trees seem to use other shaders.

Is it done like this intentionally, or is it a bug?

I found that if I change shader from original ‘Legacy Shaders/Transparent/Cutout/Bumped Diffuse’ to ‘Nature/Tree Soft Occlusion Leaves’… billboard are showing, but of course the whole view of tree is not ok, because of strange colors.
Any idea?

Ugh,… I just noticed this is only an issue in my project. When I created new empty project, new scene, new empty terrain, and reused the same asset with Bumped Diffuse shader - it works in new place…

The questions it - why doesn’t it work in the older one? :expressionless:

Found what was wrong. It looks like … you need to have ‘Precomputed Realtime GI’ enabled to see billboard tree with non-nature shaders.