Hi,
I’m trying to use a custom material on a Image component. But I need it to work with UI Mask.
I already added this :
_StencilComp ("Stencil Comparison", Float) = 8
_Stencil ("Stencil ID", Float) = 0
_StencilOp ("Stencil Operation", Float) = 0
_StencilWriteMask ("Stencil Write Mask", Float) = 255
_StencilReadMask ("Stencil Read Mask", Float) = 255
_ColorMask ("Color Mask", Float) = 15
And this :
ColorMask [_ColorMask]
to the shader I use, but it didn’t work. Even the UIMaterial given by default with Unity didn’t work with mask.
Did I miss something ?
Thanks a lot