I changed my Unity-BlenderToFBX.py file quite extensively.
I was wondering if its possible to have this with the project and not the editor folder(C:\Program Files\Unity 5.6.0b10\Editor\Data\Tools\Unity-BlenderToFBX.py) so it can go in version control so other team members can use it and it can survive unity updates.
You can create whatever folders you like outside the Assets folder, and Unity won’t care. Add a Tools folder next to Assets for all kinds of shell scripts or Blender add-ons or other useful small programs. I would also put in a script which takes those tools and installs them in the right folders after a Unity update.
I tend to create a Prototypes folder for asset development which Unity doesn’t know how to deal with, like Speedtree design files, GIMP XCF texture template files, or STL original meshes before I convert them to FBX.
Well that’s actually what I’'m doing right now I create a custom blender importer file,then replace the original. But if we can have a Tools inside assets folder where it override the original importer would be great