Custom Unity-BlenderToFBX.py in version control?

I changed my Unity-BlenderToFBX.py file quite extensively.

I was wondering if its possible to have this with the project and not the editor folder(C:\Program Files\Unity 5.6.0b10\Editor\Data\Tools\Unity-BlenderToFBX.py) so it can go in version control so other team members can use it and it can survive unity updates.

Thanks

Anyone know about this ?
It will very helpful to include our own custom importers.

You can create whatever folders you like outside the Assets folder, and Unity won’t care. Add a Tools folder next to Assets for all kinds of shell scripts or Blender add-ons or other useful small programs. I would also put in a script which takes those tools and installs them in the right folders after a Unity update.

I tend to create a Prototypes folder for asset development which Unity doesn’t know how to deal with, like Speedtree design files, GIMP XCF texture template files, or STL original meshes before I convert them to FBX.

Well that’s actually what I’'m doing right now I create a custom blender importer file,then replace the original. But if we can have a Tools inside assets folder where it override the original importer would be great :smile:

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this is a brilliant idea.

I made this that does just that: Use a custom Unity-BlenderToFBX.py for the specific project.

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Reinvented the wheel with a git repo support :
https://gist.github.com/builder-main/e3ab93e057f441c3ca8b9e077d0ddbf1

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