Hi Everyone,
First thing: I’m totally new to shaders, so I might be doing many things wrong.
The problem I’ve come accross is, I replaced the default terrain shader with a custom one I got from the asset store, but it seems this shader is not reading the normal map information.
I’ve modified it a bit, and managed to make a normal map work, however it’s not getting the normal maps assigned to the different textures I have in the terrain inspector.
No matter what I change in the shader I’m using, the properties I’m seeing here in the Terrain Inspector are always the same… Diffuse… Normal Map… Normal Scale… etc. Nothing I do to the shader I’m using is actually reflected here.
However, it IS picking the diffuse textures properly, it’s just the Normal Map that does absolutely nothing.
The test I manage to do was to add a new normal map propery manually… and add a normal map directly to the terrain material. Im that case, the normal map DOES show up along the whole terrain, but this of course, is not what I need, it was just a test to check if the shader could actually read a normal map (which it seems it can with no problem whatsoever).
Anyone know how can I make the inspector reflect my ACTUAL shader and not this default properties? And if not… how I might be able to read this normal map from my new shader?
Thanks you very much.
