Ok, so two topics that have been troubling my over-extended mind lately has been customer service and piracy (they seem to go well together, don’t they
). The solution to one would seem to be the antigonist of the other. However, I just read a response to a Gamasutra article (ok, an older article and post, but still…) that give me pause for thought.
Let me frame this up for our discussion, the article deals with anti-piracy measures, particularly DRM, and the love-hate relationship even within the game industry. The responder is from, what the publishing industry would consider, a “secondary” market. Now, as the responder begins I see the standard idological arguements, with some tangible real-life issues related to the economy of his location. What struck me was what he adds as he expands his idea of “understanding pirates motivations” and the target consumers in his area.
My thoughts lately have come around to how customer service is a revenue opportunity, not the traditional “sink hole” and necessary evil of doing business. The game industry has long struggled with carrying the costs of customer support, and in almost every case I have experienced, customer support is left to a basic “level 1” technical support service (lately, an “arm’s lenght” service offered largely via e-mail or web based forums).
Ok, let me pause and drop the Gamasutra article response in here for you to review (edited slightly for more family viewing
):
Ok, so let me net out what I read about local pirates in his market:
- They removed the problematic DRM (so do north american hackers)
- they patched the game, sometimes creating better fixes than the original creators
- they localized the game, that was nice of them!
- they made at least some efforts at cultural sensitivity (local teams, bad guys don’t always look like my family reunion, and so on). Now that’s good customer relations!
- they accept returns, even after the box was opened! Pure customer service right there…
- they run the majority of advertisements in the country/region. WTH? Secondary market or no, that’s just treating a population like second class customers!
- all that at a price which is within the means of the local population (people felt like they were getting a deal).
By the author’s accounts, this business model is profitable in his market.
Ok, so where am I going with this? The local “pirates” have created a innovative and viable business model (don’t tell me if Apple MS can call what they do innovation, that that ain’t innovation right there!!). These individuals took an existing product and wrappered real customer value (ok, let’s skip the legal implications, but rather focus on the fact we are talking about a true apples to apples comparison of two identical base products with the real differences being customer support/service).
So, my questions (for what will no doubt become a raging “debate”),
- What do you think of my assurtion that customer service is not a cost, but a revenue opportunity?
2)instead of driving more complex anti-pirating technical solutions, should we not find a way to take these notions and deliver better customer service?
Let me try and layout some assumptions/givens:
- you will never completely stop piracy
- you will never completely satisfy everyone with any level of customer service
Cheers,
Galen