Hi Mates,
First, I wish to create from scratch a character and a customised animation: like a character is smoking a cigarette, I would like to hear your feedback on the workflow:
- Using MakeHumans to create a character
- Rigging it with 3DS max
- Creating the Smoking cigarettes animations with 3DS max
- Importing everything in Unity as FBX
- Using mecanim to blend the animations
- Attaching the cigarettes and particles for smoke within Unity
- Using a Visual script (like PlayMaker, yes remember, I am not a coder! ) to trigger animations depending on events or states
So what is your opinion, this Workflow is fine? Some feed back or advices? Thanks
I could use your feedback and progress as a Tutorial here for other poor beginners like me