Customising a windows build

I’ve searched the forums, but can’t find anything related to this…

I’m building a little demo as part of an application to a games company, and its coming along very nicely, and I just got to testing windows builds.

My problem is the actual window the pops up offering resolutions and graphics quality.

Firstly, I just don’t like that window. can it be bypassed and have a default setting for when the user (my hopeful boss-to-be) runs the game so it starts straight away?

Also the stuff I’m trying to show off is very specular, normal map, and particle heavy, it looks fantastic on fantastic quality, yay. BUT, fantastic quality also turns on anti aliasing which kills performance on the machine I’ll be demoing on.

SO, to summarise, I want to be able to bypass the “game” configuration window, and set my own graphics settings on startup. This would make me a very very happy little boy.

FYI, this has nothing to do with me trying to hide I’ve used unity, I’m most happy with the big unity splash screen. I just want more control over how the game is run.

Aaaaaaany info you can give will help, even if its just to say it’s totally impossible, then I can get on with the mourning process :stuck_out_tongue:

Look in the player settings, and the quality settings.

–Eric

aha! you’re a champion! I knew it would be somewhere, just couldn’t find it.

thanks again! i need to work on my researching skills, in hindsight it shouldn’t have been that hard to find blush

And looking further down the list, custom quality settings!!

I looooove unity :slight_smile:
And I love you too just a little bit :wink:

As long as it’s a very little bit, I guess that’s OK. :wink:

–Eric

For your question about the resolution window, as far as i know there is no internal way to to change the resolution window, but i think I’ve come up with a solution for externally changing it(still working on this)

So what you could do is first disable the resolution window, then download VC# if you haven’t, then you could make your own window and make a button that externally launches your unity game, this is just a theory which i am testing, but i think its worth a try.

Hope that helps :slight_smile:

You could probably also make your own resolution selection window using Unity with Screen.SetResolution etc. Just have it start in windowed mode instead of fullscreen.