Customizable 3D Character

Hello community,

does anyone of you know how I must model and rig my 3D character, so that I can switch his arm parts for example, but keep the animation of it ?

We tried to exchange only the mesh of the torso model, but this resulted in strange behaviour of the vertices.

see link
[ http://youtu.be/LzxjdhmNtpM ]

You see the vertex points move incorrect in the animation. I think the problem is the weight map.

If anyone knows a tutorial or a how-to guide for the problem a link to it would be appreciated.

The programs I use: Maya, ZBrush, Unity 3D

thanks
vanHellwig

I think this is the sort of thing you are after.

http://unity3d.com/support/resources/example-projects/charactercustomization

Actually, a guy under the pseudonym of diablo released a modification of that Unity example and called it SkinzDemo on these boards and released it for free. Unfortunately, he released his changes in dll form only so I decided to use a similar (I’m modifying it now) package called ‘CharacterCustomizationWorkshop.zip’ from Digitec Gamez. You can search to find his site. The Digitec Gamez package is easier to modify then the Unity package (first step: look at the database structure on the Unity source. You’ll have to do this on creating the database unless you have Unity Pro and can open the package database in the example).

@Sir.Tiddleswort

Thanks for the link, the changing of the body is excactly what we want to do.

@goat:

Thank you for the hint. I’ll take a look into the SkinzDemo. The original thread seems to be this: http://forum.unity3d.com/threads/100318-Skinning-package-for-Unity-Pro