If you have a character that you want to be able to change armor on, add weapons, and other things of that sort, do you usually just parent the object to the character? And if the character has animations, do you just parent the objects to certain bones in the character? If you do that, will the armor follow the body of the character and will, for example, gloves follow the hands of the model?
Just wondering how I should be setting up my character. Also, if there is a better way of doing it, please let me know.
Alright, that was what I was thinking. But I’m wondering if I’m going to have problems with clothes and things clipping with the character as he moves.
lol for a second there I thought that I posted this because our names are so similar
I am currently doing the render on/ off for items such as weapons, shields etc.
But for armour (body, legs, helmets) or just normal clothes it’s a problem because of what you just said
One way that I’m thinking of that could fix this, is making different meshes for head, body, legs with thsoe clothes equiped. For example you have 1 head with one helmet, another head with other helmet, and so then when ever you want to change the helmet you turn rendering of one head off and turn rendering of another head with different helmet on.
I don’t know if this would work well, but that’s just my idea lol. Haven’t tested it
I was thinking of doing something kind of similar to that, but I’m just wondering if that would cause any kind of problems with animations. I wonder if you have separate pieces for the torso, arms, hands, legs, and feet, if there would still be clipping issues. Or maybe just animate the peices of clothing so they match the animation of the main character mesh.