Customizable RPG GUI Setup WIP

Hello, Community, I’ve been working on a RPG Inventory System + Custom Data Set up. This is a derivation of my inventory that I built for my own custom needs and decided challenge myself and make something that is customizable enough for a generic rpg need. This is what I have come up with so far…

Update-- 09/18/11

Quick Update Web Player: http://dl.dropbox.com/u/32175794/WebPlayer/WebPlayer/WebPlayer.html

Big update… too much to go into one video… had to make it two. Excuse the non-edited material( I never do), But it is 5am and I was a bit loopy.

–Sorry ahead of time for all the clicking… I would try to catch myself more if it wasn’t so early

Part 1: New Features with Bag/Equip Customizing, Mainly Goes over Custom Player Data.

Part 2: Finish Custom Player Data, Then Item Editor, and Custom Item Types!(read below for more info)

Currently Have Working –

Set up Equipable Window, Bag Window.

– Equipable window allows for Custom Slots and Linked items based on your custom slots.

Set up Vitals, Stats, Skills, Currency, Offensive Types(Damages), Defensive Types ( Resists), and a New Item Types.

Item Types is pretty cool concept… I was trying to figure out how to customly add items to require more then one slot… Such as a 2her you don’t want anything to be able to added to the offhand…

So I added these Custom Item types. Where you get to select the slots that you already create. For example if your too lazy to watch my 14 minute video’s… If you had a 2her you can make it Require MainHand and Offhand slot. When its equiped it drops the items in those slots and equips its own custom textures over the slot locations.

Another example I did was Full Plate Set. Which Required Helm, Chest, Hands, Boots. When equipped it drops all items out of the slots and Replaces the Default textures to the custom set Textures(which is done in the item editor)…

Input is greatly Appreciated…

Thanks for checking me out.

–Cleaned up my intial post leaving my videos. – My 2nd post has all the old initial post stuff.
Update – 09/14/11

Video Link – http://www.youtube.com/watch?v=nmynkMGWOfE

Update – 09/11/11 –

Video : http://www.youtube.com/watch?v=ciWOuXx-FsQ


---- Edit 09/10/11 - Inventory Manager Update –

Video Here: http://www.youtube.com/watch?v=7CQkOdf3j8k


Update 09/08/11 -----------

Webplayer Demo of the Inventory – Tell me of any bugs you find Please.
http://dl.dropbox.com/u/32175794/WebPlayer/WebPlayer.html

New Video Update About the Association of Items to Equip Slots :

End Update 09/08/11 -------------------

This is looking really fantastic - well done! :slight_smile:

Looking forward to seeing where it ends up.

This is looking great… I would also like to see where this goes. It reminds me of the elder scrolls dropping and picking up of items =]

Hello everyone, Just wanted to show and possibly get some feed back on this RPG GUI element editor that I’ve been creating to be more customizable from my own specific Inventory that I had built a bit ago.

Update – 09/14/11

Video Link – http://www.youtube.com/watch?v=nmynkMGWOfE

I got my girlfriend to agree to make a video of her using the Inventory Manager that I created to make a simple Inventory System ( Bag/Equip ) with some items being able to equip.

I ran her through Some of the features a few times and then let her play with it a bit. And then we recorded a video of her making a Quick Inventory.

She is by no means a Unity User or Computer Savy… More then checking her facebook and perhaps maybe her Belly Dance videos on Youtube – http://www.youtube.com/watch?v=2ZoMcugecs4 as seen here.

– Soon I will make a video about my progress with Player Data. Its pretty much finished as far as creating it just needs a few tweaks.

Vitals, Stats, Skills, Defensive and Offensive Types, etc…

Update – 09/11/11 –

Quick 4minute Inventory Set up. Then Introduction to my new Customization Player Data Set up.

Vials, Stats, Skils, Combat Data

Video : http://www.youtube.com/watch?v=ciWOuXx-FsQ


---- Edit 09/10/11 - Inventory Manager Update –

Fixed some Errors I was having with Multiple Associations to one group set. Works perfectly now…

I’m taking Suggestions on what you might like to see in this. What customizable options would you want?

New Video Here: http://www.youtube.com/watch?v=7CQkOdf3j8k

Shows Customized Equip Slots, Customized Item Groups, also how to use it from scratch… RPG inventory set up in ~10minutes.


Update 09/09/11 –

Fixed the small error in my newest video where it would only equip to the primary slot. Was literally one variable that needed to be changed.

Update 09/08/11 -----------

Webplayer Demo of the Inventory – Tell me of any bugs you find Please.
http://dl.dropbox.com/u/32175794/WebPlayer/WebPlayer.html

New Video Update About the Association of Items to Equip Slots :

End Update 09/08/11 -------------------
I made two video’s to kind of demo what it is and to show how easy it is to make something quickly.

This is the Starting from Scratch Video which has some errors in it but it still allows for creating windows quickly –
http://www.youtube.com/watch?v=2Y8FiH8qZDE

This is my Current Build that I’ve been working on… and editing to make it more customizable – Kind of what I hope to achieve in the end… But with many options for the user.

http://www.youtube.com/watch?v=cXi5KEAMUPc

Again any feed back would be great. Like if you think something would be better in a different way and such or even a little extra helper method.

Picture of EditorWindow–

-Updated 09/07/11:
Added New SS of Revamped Bag Window, Equip Window, As well as my Newly written Item Group Association…

The Item Group Association Allows you to Allow which items can go into that specific location. It is as customizable as you wish it to be. I made a few methods that will allow you to more quickly assign these Associations to the correct location. The first is “Add All Equip Slots to Selectable Groups” which will just throw all the Equip Slots as groups and the Second which must be used in Combination wit the first is “Add Association For Each Equip Slot” will automatically the groups to there corresponding Equip Slot.

I would recommend doing this to quickly set the basic ones to that. And then go back and delete Groups such as in my Example: Ring1 and Ring2 would be made as Item groups… I would go back and delete them and add a Single Rings group and that Rings Group can be Associated with Ring1 and Ring2 Slots( Shown in my Picture).

The current way I have it auto equipping is it checks to see if there is any slots available first. Then it will go to the primary, the first Association, and swap the item in that Equipped Slot.

Again Feed Back on what you might want to see, Make it better, etc would be great.

Thanks for checking me out.

– Edited 09/08/11. New video update and Web Demo

---- Edit 09/10/11 - Inventory Manager Update –

Fixed some Errors I was having with Multiple Associations to one group set. Works perfectly now…

I’m taking Suggestions on what you might like to see in this. What customizable options would you want?

New Video Here: http://www.youtube.com/watch?v=7CQkOdf3j8k

Shows Customized Equip Slots, Customized Item Groups, also how to use it from scratch… RPG inventory set up in ~10minutes.


Update – 09/11/11 –

Quick 4minute Inventory Set up. Then Introduction to my new Customization Player Data Set up.

Vials, Stats, Skils, Combat Data

Video : http://www.youtube.com/watch?v=ciWOuXx-FsQ

New Images –
686533--24687--$z1.png

You could probably make some $$$ on the asset store with this.

Update – 09/14/11

Video Link – http://www.youtube.com/watch?v=nmynkMGWOfE

I got my girlfriend to agree to make a video of her using the Inventory Manager that I created to make a simple Inventory System ( Bag/Equip ) with some items being able to equip.

I ran her through Some of the features a few times and then let her play with it a bit. And then we recorded a video of her making a Quick Inventory.

She is by no means a Unity User or Computer Savy… More then checking her facebook and perhaps maybe her Belly Dance videos on Youtube – http://www.youtube.com/watch?v=2ZoMcugecs4 as seen here.

– Soon I will make a video about my progress with Player Data. Its pretty much finished as far as creating it just needs a few tweaks.

Vitals, Stats, Skills, Defensive and Offensive Types, etc…

I think we need more belly dancer videos :slight_smile: But this looks really cool! When these items are dropped into the slots how would we set how they affect the player, with armor and rings etc? or is that what the player data is about?

Great work, hopefully this will develop into a full product!

Update-- 09/18/11

Big update… too much to go into one video… had to make it two. Excuse the non-edited material( I never do), But it is 5am and I was a bit loopy.

Part 1: New Features with Bag/Equip Customizing, Mainly Goes over Custom Player Data.

Part 2: Finish Custom Player Data, Then Item Editor, and Custom Item Types!(read below for more info)

Currently Have Working –

Set up Equipable Window, Bag Window.

– Equipable window allows for Custom Slots and Linked items based on your custom slots.

Set up Vitals, Stats, Skills, Currency, Offensive Types(Damages), Defensive Types ( Resists), and a New Item Types.

Item Types is pretty cool concept… I was trying to figure out how to customly add items to require more then one slot… Such as a 2her you don’t want anything to be able to added to the offhand…

So I added these Custom Item types. Where you get to select the slots that you already create. For example if your too lazy to watch my 14 minute video’s… If you had a 2her you can make it Require MainHand and Offhand slot. When its equiped it drops the items in those slots and equips its own custom textures over the slot locations.

Another example I did was Full Plate Set. Which Required Helm, Chest, Hands, Boots. When equipped it drops all items out of the slots and Replaces the Default textures to the custom set Textures(which is done in the item editor)…

Input is greatly Appreciated…

Quick picture Update.

Beginning to allow customization of tool tips… Which is rahter hard if you think it about it since people are going to want there own styles and text, etc.

I might just write up a simple version of it and keep the tooltip code in a seperate class so its easier for people go in and modify to there own needs.

Let me know what you think about it.

– Picture is Tool tip on the Left in my Drawing Window and the item being viewed on the Right.
Notice the toggle for viewing the tool tip is built into the item editor.

I added every possible attribute to this item just to see how big it would be as well as see if my automatically expanding techique would work.

Quick little update. Been awhile since I said anything.

A person suggested that I add Requirements to items… Such as Gender, Class, ect… So I did and kept in line with the highly customizable features. Its not working in game yet as far as restricting equipping. But I got it in as far as the Item Editor, and Player Data Editor, which has 2 tabs inorder to set it up.

Pretty sure this is the Item Editor

– These other two are the PlayerData Set up.

–Edit also if anyone is wanting to give this thing a test run let me know. I would like to get some feed back on it.