Customize editor by serialized field

I have a class

[Serializable]
public class AnimationData{
    [HideInInspector] public string name;
    public int layer = 0;
    public EnumTypeAnimation typeAnimation;
    public AnimationClip clip;
    [HideInInspector] public float speed = 1f;
    [HideInInspector] public float fade = 0.2f;
    }

and there is a list in the editor with this class, adding and configuring is convenient, but I would like to add one function - for example, when a certain typeAnimation field is selected, I need other fields to be displayed or hidden. If it were not a list, then I know how to do it, but it is not possible to hide or display fields for each element in the list based on the values ​​of its fields, tell me how to do this?

You can use Property drawers to customise how a serialized class/struct is drawn: Unity - Scripting API: PropertyDrawer

this class is on the list


in this situation I need to hide some fields in the entry itself from the list

That… doesn’t change my answer. You still will need to write a property drawer for the class.

If you don’t want to write your own drawers you can use Odin or similar tools (there are free ones too, search on Discussions/GitHub). They have various attributes like ShowIf/HideIf, EnableIf/DisableIf and so on…

I thought you could use something like this, like 1-2 lines
EditorGUILayout.PropertyField(weightFoot);
and here it turns out that a lot of code is needed to hide or show fields, that is, you only need to go that deep into the code?