Hi,
I’m trying to use CustomRenderTexture but having an error.
I have a liquid simulation system with 2 shaders where
shader 1 depends on texture A and generates texture B
shader 2 depends on texture B and generates texture A
so I set up the CustomRenderTexture A and B and run 2 serial updates via script. Then I have this error
Assertion failed: Custom Texture cyclic dependency should not exist.
Which is weird. Why i can’t use cyclic dependency when I run passes via script ?
Another way to do it is to run 2 different passes with just one texture on IN and OUT of those passes. but I can’t figure out how to switch passes via script because it’s not documented. i didnt find a command like SetPass() or anything
https://docs.unity3d.com/Manual/CustomRenderTextures.html
Please, tell me either how can I run 2 different passes on CustomRenderTexture via script or how can I avoid cyclic dependency on 2 CustomRenderTextures.
P/S CustomRenderTexture should be a cool thing but the way its implemented atm is bit confusing.