Now I am having a problem : I did a platform in Photoshop, and I want to put it into Unity. The picture is as png, so it’s already cut. When I drag my png into Unity, the transparency is respected, good.
I add a new component to my png, box collider 2D I think. Now my png is a pratform. But when I start the game, my character fly until the top of the picture to idle. Because the picture has just the transparence, the outlines are not respected (sorry but my English isn’t very well, I’m french).
I send a capture to understand my problem.
It would nice to fix it quickly. Thank you Unity’s community !