Cut scene animations

Hello.
I am new to unity.
I am trying to create a game that’s depended on cut scenes. The player will be watching cut scenes and a GUI text will go along with the cuts cane explaining a story. the player will also be able to make choices(click on buttons every while and then during the cut scene) . there will be characters in the cut scene walking around and playing there own animation as the camera is moving.

What is the best approach for this problem. Is there a cut scene editor in unity. i used to use UDK and u can do all of that in there animation editor. not sure about unity. it looks like it have to be coded.

if you can direct me to the right tutorial i would appreciate it .
I script using c#.

Thanks. :slight_smile:

Use uSequencer. A free trial is available if you want to test it.

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Hello.
Thank you for the replay.
Why are people using plugins while you can actually animate the camera around by just adding animation to it?
I was thinking to animate the camera, and then using c# trigger that animation .

Thanks :slight_smile:

It depends on the degree of complexity you require. Third party products such as uSequencer (or Animator, which is free) can do more than just record animation curves. But if you only need to animate properties such as the camera position, what you described should work fine!

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I only want to record camera, have some charters in the scene ,These characters will be moving depending on some scenario, will need GUI to display text at the right time and user should be able to interact by pushing buttons.

do u think this is possible without using one of these programs?.

And thank you very much for the help. much appreciated :):slight_smile:

Sure, it’s very possible. You can use coroutines to display things at the right time. Unity Gems has a good tutorial. Good luck!

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If you’re going to make game with many cutscenes like “The Walking Dead” series, Allow me to suggest my extension Skele: Character Animation Tools, it enables you to directly make character animations in your cutscenes. No need to frequently switch between authoring tools and unity editor. No need to struggle combining many character animations into one cutscene.

It should be able to accelerate your workflow, and you would get a bigger productivity boost while you get familiar with animation authoring tools.

Also, It would be very handy if you can make/modify character animations right inside Unity Editor. Think about how much hassle you could save on matching animation timing with the fx/sound/code/gui/etc.

There’re several web-demos of many kinds, dialog type, action type, etc.
http://tmpxyz.wix.com/alpha#!web-demos/cdfu

I’m not a pro animator, so if you are one or you’re with one, you should be quite sure that you will do much better than I do, . :slight_smile:

can i use kinect as an input for that ?for example if i showed a dialog with buttons for the user to choose from.
Thanks:)

You mean you want to, for example, let player move the character’s hand with kinect, and when the hand hovers over the GUI button, take it as a click event?
Hmm, that consists of

  1. Map character’s hand to screen pos
  2. In runtime, use kinect to control character’s pose

1 is easy, just use camera’s method.
2 might need a kinect library, never did that before, but there’s a free kinect asset in assetstore you might want to have a check

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