At the moment I am working on a cutscene for my game which envolves an aircraft being hit by a missile. There are three questions about this that I have. The first is: how can I get point light sources to go on for .25 of a second, off for another .25, on for another .25, then off for 2 seconds before repeating again?
The second questions is how do I get a missile that is animated to hit the aircraft, instantiate a particle system for an explosion, as well as a fire and also a smoke system?
The las question is how do I then get the missile to destroy itself on collision with the craft?
Thanks