Cut scene scripting...

At the moment I am working on a cutscene for my game which envolves an aircraft being hit by a missile. There are three questions about this that I have. The first is: how can I get point light sources to go on for .25 of a second, off for another .25, on for another .25, then off for 2 seconds before repeating again?
The second questions is how do I get a missile that is animated to hit the aircraft, instantiate a particle system for an explosion, as well as a fire and also a smoke system?
The las question is how do I then get the missile to destroy itself on collision with the craft?

Thanks

If I had to recommend something:

iTween - iTween Path editor - iTween Visual editor

This should cover all aside of the last part.

But as meh mentioned you can alternatively use the animation editor, do quite some part through that and handle the collision etc through “realtime interaction” as it would be in the game while playing for example.
The OnCollisionEnter callback allows you to learn about the collision, destruction of object and instantiating prefabs at that point is up to your code