Hey guys, I am working on a new game, which is gonna be 2d , anyway I am planning on buying Sprite Manager 2 when i get some money lol, and since i never worked with 2d sprites or games before, I wanna ask you experts
HOW do you make a sprite animate as smooth as the animation in games like cut the rope or any other excellent 2d games out there
I mean how many “pictures” or “frames” do you need in your atlas for say a “running” animation to be as smooth as possible,and whats the frame rate you need ?
and LASTLY!! I do my drawings in this order :
1- Sketching (Photoshop)
2- Outlining (Illustrator)
3- Coloring (Photoshop)
in this way its very hard to make say a running animation where you have to move the legs in each frame …
is there another software or tool or technique I am missing?
thank you in advance guys and I gotta say, this community has NEVER let me down!
PS : If you made a game using sprite manager or know a game built with it please give me a link so i can check i out and probably buy it
I used SM2 in my recent game, Ball Busters. It’s in review by Apple right now so I don’t have a link for it yet. Anyways, for simple animations I just did it right in photoshop. For more complex animations I brought my artwork into flash and animated it, then exported the movie as an image sequence.
If you have Photoshop 5 there is this awesome new feature : puppet- warp (under edit) - it`s really easy to make e.g. a running animation. We also use sprite manager 2 and love it…
Hey Eaves, for animations, as long as you have a good understanding of the principles, you’re good to go. For a smooth “running” animation, 10-12 frames should be fine. Also, between your sketching and outlining, you can test your frames in either flash or toon boom.
Just a head’s up, but the more frames you have, the more memory it will take especially on the iPhone.
Oh yeah, I also bought SpriteManager 2 and it’s been good ever since. Mine is a simple app and you can find the link in my signature.