Cute quirky new game: Mosaic MiniGolf. "Golf different"

Hello there Unity lovers,

I am currently wrapping up work on my first game: a short casual 2.5D cute mini golf thing called Mosaic MiniGolf. And it’s in a good enough state that I can start showing it. :slight_smile:

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First, for those of you interested: a couple words about me. I’m Greg, living in France, and I’ve been working on games for a while in a variety of positions: art, design, QA, production, even marketing. I was lucky to work on some great projects (among which: Ryzom, Uru/Myst Online, CitiesXL) but after all these years working on other people’s projects I felt like working on games of my own. So in spring I started teaching myself some Unity and javascript. (also I got some much needed help from a JS coder I met here). And now I have an almost complete game. :slight_smile:

Quick facts:
Mosaic MiniGolf is a small quirky 2D mini golf game, featuring a cute island landscape, and simple gameplay mechanics scoring system. It’ll be coming very soon for Windows, Android tablets iPad.

Technical shenaningans:
This was all done with the free version of Unity (Couldn’t have done it without it). I started the project using UDK as I had some knowledge of it, but eventually I decided to go with 2D visuals so I moved to something a little more lightweight. Plus UnrealScript and its non-sensical ‘reload the whole program to test your script’ system really threw me off…
As I wanted to do a simple game for my 1st project I thought a small mini golf game would be simple and short. Given that I spent much more time on it than I expected I guess that assumption was wrong. :stuck_out_tongue: But that’s a story for another time.

I focused a lot on the visuals and the environments for this game. And since: 1) I was going to have a small game world and 2) I wanted to give it a strong visual style, I decided not to use sprites or other modular assets and go with unique assets. Most of the game world is a single 3072x3072 texture cut over several meshes (plus overlay meshes for foreground backgrounds). Plus a couple additionnal areas as 2048x2048 textures. All visual assets were generated with Blender. (yay for great free tools)
One day I’ll have to write some post-mortem article about how it was a nightmare to do all that. :smile: Generating, integrating, updating, and optimizing those large assets combined with the isometric 3D perspective, was a total nightmare. All of that done for a 2D gameplay in a 3D engine… Ha well. :slight_smile: But in the end I’m kinda happy with how it looks.
If I had the full version of Unity (I am working with a very small budget) I would definitely have tried a virtualized texture solution. That wouldn’t have solved all of my problems but a good number of them. Maybe next time. Until then I can’t wait to try the new 2D toolset.

Here’s a video of the current state of the game:

Mosaic MiniGolf features both single player game and local two player mode. It will be complete available very soon for Windows (through Desura), iPads Droid tablets. A Mac version may come later if I can get my hands on enough hardware to test.
Some people have asked me for a phone version, but that would need a lot of work (complete rewrite of the main GUI and camera system…). So unless the initial release is met with great sucess that’s not very likely.

Mosaic MiniGolf Windows game - IndieDB
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I’m close to the finish line, I’m fixing the remaining bugs, and adding some sounds fx (which are seriously lacking right now :shock:).

Any feedback, comments or tomatoes will be welcome. :smile:

It looks great graphically. Looks like a lot of planning went into that course!

I agree. I love the way this game looks graphically! Very nice work!

Looks beautiful.
Reminds me of the game ‘Wonderput’.

Thanks for the nice comments. :slight_smile:

Thanks for the comparison: I played that game and it’s a lovely creation.