I have some polygons in my scene that require the Transparent/Cutout/Diffuse shader. This worked great before i baked vertex lighting in Maya for performance reasons.
I’m using the BakedVertexLighting/VertexLit shader for all my non transparent textures, but i can’t find out how to get the Transparent/Cutout/Diffuse shader to work with baked vertex lighting.
Looks like i need a special baked vertex lighting shader for transparent cutout. Does anyone know of such a shader?
Thanks!