Hi,
The cutout seems to not be working in HDRP, i dont see the item when assign Opaque with cutout. With transparent queue it works, but i dont want to have a transparent queue object.
Is this a bug ? Thanks
With transparent queue
Hi,
The cutout seems to not be working in HDRP, i dont see the item when assign Opaque with cutout. With transparent queue it works, but i dont want to have a transparent queue object.
Is this a bug ? Thanks
With transparent queue
Hey, I just checked on my side and I managed to make it work, are you sure it’s not a setup issue in the shader graph ?
Hi, thanks for looking into it.
Is it possible to attach the shader here to check it out ? Thanks
In graph i did very simple, like choose Opaque material in HDRP and add the texture sampler, linking the texture Alpha to HDRP alpha and adding a cutout threshold variable for the cutout
When i choose Opaque in material the item does not appear, tested it in 2021.3 and 6000.0.22 also
Maybe you can have a look at the shaders in our test project? E.g. here are the opaque ones: Graphics/Tests/SRPTests/Projects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8101_Opaque at 6000.0/staging · Unity-Technologies/Graphics · GitHub