Cutout not working in HDRP

Hi,

The cutout seems to not be working in HDRP, i dont see the item when assign Opaque with cutout. With transparent queue it works, but i dont want to have a transparent queue object.

Is this a bug ? Thanks

With transparent queue

Hey, I just checked on my side and I managed to make it work, are you sure it’s not a setup issue in the shader graph ?

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Hi, thanks for looking into it.

Is it possible to attach the shader here to check it out ? Thanks

In graph i did very simple, like choose Opaque material in HDRP and add the texture sampler, linking the texture Alpha to HDRP alpha and adding a cutout threshold variable for the cutout

When i choose Opaque in material the item does not appear, tested it in 2021.3 and 6000.0.22 also

Maybe you can have a look at the shaders in our test project? E.g. here are the opaque ones: Graphics/Tests/SRPTests/Projects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8101_Opaque at 6000.0/staging · Unity-Technologies/Graphics · GitHub

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Hi, sure will check this out as well, thanks

Also i post a video below showing the graph and simple tests that make it appear or not, for reference.