Cutout plane effect on multiple meshes?

I’m sure something already exists for this, but I’m having a hard time finding it. Maybe I’m not searching for the right thing.

Basically, if you’ve tried the body demo in The Lab (SteamVR game) - I want something like the plane in that. A plane that I can drag across a model, that hides everything; of that/those mesh(es); on one side of the plane, and shows everything on the other side of the plane.

I hope you understand what I mean :slight_smile:

I havent look at The Lab demo but I was looking for that thing myself and after some very bad trying I found a nice tutorial that does that with shaders. If you are not interested in the technical aspects there is the unitypackage in the github.

Here is the link: