CuttleCandy™ Upgraded for 2008!

The long awaited CuttleCandy.com is nearly ready for retail! (looks best in Safari)

Check it out…

  • New Controls
  • Tutorial added
  • More professional intro
  • Any Many More!

Enjoy, and post some comments - it makes it all worth it then :wink:

Cheers,

I like it! It feels a lot nicer to play now, like it is possible to be good at it.

I finally figured out what the “Rich” at the top of the screen meant, its the name of the comic. You should label those comics so users know what they are, like put a gui box around them that says “Earned Comics” or something.

I found a bug. I died, posted by score, and then when I went back to the map everything was still unlocked. If I beat the remaining one level out of 5, nothing new came up.

I still think you should have the player unlock levels faster. I don’t think anyone will have the patience to go through 5 before unlocking things. Another thing I think would be cool is showing what new items are at each level, and showing all the levels but with locks on them. Lets say like this:

59283--2163--$untitled_1_195.jpg

:smile:

Excellent Idea!

Ok, the only bug here was that it didn’t open the new area - I’ll fix that quick like and repost it. The idea is that the player can play a few levels - quit/die then come back and continue where they left off. The web player doesn’t keep playerPrefs as cookies so I’ll need to do that for the web version.

I saw this image and thought now why did he draw Donkey Kong? :smile: (as if you even know that game :wink: ) Ok - Originally I showed the new candy type as the level icon - but it made the map level look messy. Maybe I can revisit this and come up with a visual appealing solution with an OnMouseOver() event.

Thanks for the comments!

Happy New Year!
“8 is Great!”

Wow, that’s come a long way! I like how everything is supremely polished, so there’s nothing that doesn’t have its own behavior, motion and look.

–Eric