Just got my CV1, using unity 5.3.4, have “Virtual Reality Supported” checked, but getting a “Initialization of device oculus failed” message as soon as I enter play mode.
Does 5.3.4 not support cv1/1.3? What about the beta?
Thanks!
Just got my CV1, using unity 5.3.4, have “Virtual Reality Supported” checked, but getting a “Initialization of device oculus failed” message as soon as I enter play mode.
Does 5.3.4 not support cv1/1.3? What about the beta?
Thanks!
Just downloaded the oculus utilities for unity 5…
https://developer.oculus.com/downloads/game-engines/1.3.2/Oculus_Utilities_for_Unity_5/
And the sample seem to work, but they are doing it ‘old school’ (managing cameras/eyes from script). In the past (with 0.8 and DK2) all you had to do was check ‘Virtual Reality Supported’, and Unity was smart enough to handle everything for you (the main camera just worked with the head tracking).
Now it looks like the oculus package is managing things manually again.
Can anyone confirm how you are SUPPOSED to get a cv1 working in unity? Is unity ever going to implement built in support again, so we don’t have to rely on the these external packages/manual setups?