Cyber Alley Cat is a 2.5D platformer with a strong focus on interesting sub games (is that a word?) and cyberpunk atmosphere. This is my second Unity project and it has various goals:
- In the process I must dig deeper into Unity and become a fluent user.
- Also by documenting the hours and following the plan as closely as possible, I should get a grasp of how to scope a project.
- Cyber Alley Cat needs to be good enough to bring Redtail Games some publicity.
- The game should also sell a few copies

I intend to finish the project one month from now so the schedule is tight to say the least. Lot of things need to be done as easily as possible. For example, there will be no textures. The atmosphere will be created with lights, colors, sounds and ambient animations. I’ve also shopped around the asset store already.
You can follow the project here.
Thanks for reading, please share any tips and advice you might have - I’m still pretty new to game development. And thanks to Unity - the tool is absolutely brilliant.