CyberPSI Level Design (W.I.P)

Hello all;

I thought I would show you guys what I have been working on today.

I was hired to do some contractual work, by a company called Eboncourt - http://eboncourt.com for an upcoming game, CyberPSI.

I am in charge of level design (among other things) for this single level, prototype demo. There is much more of the level done, however the below pictures are the only sections of the level, I have textured or in the process of texturing :wink: This is inside of Maya (do not have my mac yet) so no lighting or fancy shaders.

This game is played in an isometric view, hence the reason there is no ceiling or outer wall.

I hope you guys like them.

Feel free to contact me: steve AT gearworxprod.com or visit my site at: http://gearworxprod.com

Take care.

Here is another picture, with updated textures.

What sort of game is it? For some reason, something about the graphics + ā€œisometricā€ makes me think of an updated version of UFO: Enemy Unknown (AKA XCom).

–Eric

Looks decent. PSI-Powers rock. As well as Cyber…

Unfo was a great game years and years ago… :slight_smile:

You guys use the Unity Engine to create it ? (I read something about Torque at your website… that’s why I ask.)

Hey guys, yes I am and EX Torque user :wink: Hate that engine…

Yes we are using Unity to create the prototype demo. It is an isometric real-time sci-fi card game (ie: Magic)

I can not wait to get this in the engine, with shaders and all that eye candy goodness. Right now all it is a model with raw textures applied.

I have yet to purchase my Mac, however I do have a Unity License sitting staring at me… Ready to rock when I purchase my system.

Take care

Looking pretty cool.
-Jeremy