Cyborgs Attack

Cyborgs Attack
Tower Defense
Multiple Regions, multiple challenges per level
3 Levels of expansion per tower

Steam for PC

On iOS and MAC Desktop
‎Cyborgs Attack on the App Store (apple.com)

No in app purchases, no in app ads, one price $4.99 and you get all updates and upgrades free as they are released.

I think instead of having a lot of games in works, just make a single polished one.

This one just does not look good, it might have good mechanics idea or whatever, but it just look like another shovel-ware made in unity. I’m not going to even discus the price of it.

Sorry If I sound to harsh but you should understand the reality, it will be better for you, unity3d and all us indie developers.

Everyone’s entitled to there opinion, and thank you for yours, oh and please give me a list of your finished games so i can see the quality of the games and learn from your example, that would be very nice of you, the ones you have for sale on steam marketplace if you do not mind, so i can go buy it and play it.

I’m not totally proud of it but here it is, my first sold child.
Made with other person that made levels and graphics. I solo programmed it.

Please give me your opinion and don’t take mine personally It was not my intention to make you angry.
It was just a fellow indie developer advice.

Ok thanks, i just purchased it, downloaded it and installed it.
I do like the UI, clean, the game itself, interesting concept, i tried to start a game in sandbox mode, placed the first building and that was it, no MIMS on the island, so it never built, i had to just esc and quit out of the game, tried 3 times to start and same thing, no MIMS. so I then started a new game story mode, the next thing it wasn’t obvious where to begin, after moving the mouse around the screen over all the items i found the tutorial and started it.

It was very slow to begin with, it wasn’t obvious what to really do, had to scroll around a bit to find the MIMS, then when it said to build the first building, it wasn’t initially visible on the screen and i was trying to place it on what i thought was available ground, nothing would place, so i had to scroll around on the screen until i saw the “place here” spot, then i placed it and the MIMS started to go to it, still slow and it was taking forever to build, so i quit out of the game for now.

I like the sound, the low poly graphics / toonish is good theme for the glove looking characters, there steps are not in sync with the movement, they have the walking movement but they are more sliding than walking. Its a great start, i guess like mine, not polished, the menu’s for me at my age with them constantly moving around was causing sea sickness, need a way to nail those down for us older folks. I won’t return it for my money back, i like supporting other indies, and i do like this play style of game for the construction etc. Going to make one myself soon, and low poly like yours, want it to be mobile friendly.

I am horrible at UI personally. I am not angry at your comments and i like the advice. The price was also a bit high for the game IMHO, but we each have our price point for the games we like. I personally think that Cyberpunk 2077 price will be to high when it is released, but its a triple-A game with a much greater force behind it.

Good job on your game over all.