Cycle Textures Over Time

I know that this might be a commonly asked question but i could not find an answer. How can i make an array of textures and make a gameobject cycle through those textures over time. Any help would be nice.

var textures : Texture2D[];
var delay = 1.0;
private var textureCounter = 0;

function Start () {
    InvokeRepeating("CycleTextures", delay, delay);

function CycleTextures () {
    textureCounter = ++textureCounter % textures.length;
    renderer.material.mainTexture = textures[textureCounter];

i have attached this script to the gameobject which i wish to change texture but nothing is happening. any ideas why?